Lately
I've come up with an awesome idea for a new genre of video games. I'm
sure anybody on this site has seen their fare share of Slice of life
type animes, or comedy romances like School Rumble. Well, how about a
video game genre that fits that? In this day and age of high end
technology and big budget games, why hasn't anyone made an open world,
sandbox type of game that isn't a GTA clone, but instead lets you
develop real relationships with the characters in the game, which can
in fact determine your story. This approach would guarantee that each
unique player gets a unique experience.
For example, if I
were to play the game let's take School Rumble for example, and I
played as Harima, I could have chose to pursue Eri instead of Tenma, and
possibly be taken to new locations that I otherwise never would have
seen unless i ride my bike or ran forever, and I'd also meet characters
that I otherwise wouldn't have met, such as Eri's busy father and other
butlers and maids. And it doesn't stop there. I could then choose to
build better relationships with those characters as well. You could
still opt to punch a guy and start a fight, but you don't gain any thing
worth mention, except for strength stats, which could come into play if
you chose to forget love and have Harima become a cage fighter instead,
or a baseball pitcher , or anything that requires strength.
A game of this nature has yet to be done, and I don't think it is
because technical limitations, I believe it is because of the outrageous
amount of time that would have to go into building a game of this
scope. I even have ideas of "boss battles" that vary according to what
route you've chose. Again let's use a School Rumble themed game as an
example. You can have Harima end up on a date with Tenma, and your
"level" going into the battle depends on how much research you did on
Tenma in-game, and you "win" the battle by choosing to say the right
things (Think Mass Effect conversations), perform the right actions,
and even buying the right food. Another example of a "boss battle" can
be getting in a fight with Hanai over Yakumo, which would work like a
standard DOA type of fighting game, or my favorite is the type of "boss
battle" where you have to argue your innocence (Think Phoenix Wright).
For Example the Harima and Eri misunderstanding at the beach scene,
according to how you played the game, can be completely avoided, or lead
to a "boss battle" where instead of Akira coming in and seeing him,
Tenma would. In this type of battle, you would have to play like a quick
time event were you press certain buttons that pop up on screen in
order to dodge hurtful words that fly from her mouth towards you, if the
word hits you it explodes and you lose a little energy until you lose
it all. if you lose it all Harima panics and runs away and you lose a
hell of a lot of relationship points with Tenma. However, if you pass
it, you immediately go into a "Rush Reply" battle where you can to
choose the right thing to say, but there is a time limit rushing you
(Think Sakura Wars) where as if you succeed, you earn relationship
points, or you can just get a neutral result were you neither gain or
lose points, or you can say all the wrong things and lose points, but
not as many as you would have lost if you didn't make it to rush reply.
Well, that's my idea of a new genre of games. Of course I have ideas
with my own characters, but I just used School Rumble as an example,
because I know must of my fans have seen it, and if they haven't maybe
now this blog will convince them to do just that. Be you! Be true! Be.
Human!
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