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Monday, September 24, 2012

My idea for a new game genre

Lately I've come up with an awesome idea for a new genre of video games. I'm sure anybody on this site has seen their fare share of Slice of life type animes, or comedy romances like School Rumble. Well, how about a video game genre that fits that? In this day and age of high end technology and big budget games, why hasn't anyone made an open world, sandbox type of game that isn't a GTA clone, but instead lets you develop real relationships with the characters  in the game, which can in fact determine your story. This approach would guarantee that each unique player gets a unique experience.

        For example, if I were to play the game let's take School Rumble for example, and I played as Harima, I could have chose to pursue Eri instead of Tenma, and possibly be taken to new locations that I otherwise never would have seen unless i ride my bike or ran forever, and I'd also meet characters that I otherwise wouldn't have met, such as Eri's busy father and other butlers and maids. And it doesn't stop there. I could then choose to build better relationships with those characters as well. You could still opt to punch a guy and start a fight, but you don't gain any thing worth mention, except for strength stats, which could come into play if you chose to forget love and have Harima become a cage fighter instead, or a baseball pitcher , or anything that requires strength.

     A game of this nature has yet to be done, and I don't think it is because technical limitations, I believe it is because of the outrageous amount of time that would have to go into building a game of this scope. I even have ideas of "boss battles" that vary according to what route you've chose. Again let's use a School Rumble themed game as an  example. You can have Harima end up on a date with Tenma, and your "level" going into the battle depends on how much research you did on Tenma in-game, and you "win" the battle by choosing to say the right things   (Think Mass Effect conversations), perform the right actions, and even buying the right food. Another example of a "boss battle" can be getting in a fight with Hanai over Yakumo, which would work like a standard DOA type of fighting game, or my favorite is the type of "boss battle" where you have to argue your innocence (Think Phoenix Wright). For Example the Harima and Eri misunderstanding at the beach scene, according to how you played the game, can be completely avoided, or lead to a "boss battle" where instead of Akira coming in and seeing him, Tenma would. In this type of battle, you would have to play like a quick time event were you press certain buttons that pop up on screen in order to dodge hurtful words that fly from her mouth towards you, if the word hits you it explodes and you lose a little energy until you lose it all. if you lose it all Harima panics and runs away and you lose a hell of a lot of relationship points with Tenma. However, if you pass it, you immediately go into a "Rush Reply" battle where you can to choose the right thing to say, but there is a time limit rushing you (Think Sakura Wars) where as if you succeed, you earn relationship points, or you can just get a neutral result were you neither gain or lose points, or you can say all the wrong things and lose points, but not as many as you would have lost if you didn't make it to rush reply.

   Well, that's my idea of a new genre of games. Of course I have ideas with my own characters, but I just used School Rumble as an example, because I know must of my fans have seen it, and if they haven't maybe now this blog will convince them to do just that. Be you! Be true! Be. Human!

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